Machine learning is being used increasingly to improve the fidelity and realism of audio-driven facial animation and video-driven facial animation applications. However, the success of a machine learning approach is critically dependent on the quality […]
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Read moreWhat is the metaverse? The ‘M word’ seems to be on everyone’s lips these days – especially in the creative industries. But what exactly is the metaverse? The metaverse is defined as a digital space […]
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Read moreFor more than 35 years, facial capture technology has been a progressively-useful and sophisticated tool in the filmmaker’s repertoire. From the earliest days of facial laser scanning in the 1980s to recent advances in performance […]
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Read moreSo, that’s ‘game over’ for the first post-pandemic Game Developers Conference (GDC). After a 2 year hiatus, the annual get-together of the global games industry introduced a new element this year, with online access an […]
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Read moreWay back in 2003 our team at DI4D set out with a goal to bring life to facial animation. Twenty years later, we are the world’s leading 4D facial performance capture service, specializing in animation […]
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Read moreA few months into the role, DI4D Senior Software Engineer Rich Cross tells DI4D Faces about his move from game development and VFX to the world of facial animation and facial performance capture. Tell us […]
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Read more“Photoreal characters can quickly become unconvincing when the facial and body movement animation is robotic and inauthentic. In fact, it’s a lack of authenticity that can hinder the end result of the in-game animation. But […]
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Read moreOur co-founder and CEO @ColinUrquhart recently chatted with @80level about DI4D’s approach to 4D facial capture. The piece also features a closer look at our recent work with @MPC on “The Power of Dreams” X-Box […]
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