Our co-founder Colin Urquart recently sat down with MCV/Develop to be interviewed as part of their ongoing “Final Boss” feature. The column, which each month features a leading industry player in the video game industry, […]
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Read moreDI4D is 20 ! For over two decades, we have been industry leaders, pioneering the development and use of stereo photogrammetry for 3D and 4D facial capture. Through our transitions from Virtual Clones, to Dimensional […]
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Read moreDI4D recently sat down with award-winning VFX Supervisor and Technical Director Allan McKay on episode 369 of his renowned podcast. The Allan McKay podcast is a creative and career-related podcast focusing on Design, Film, Visual […]
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Read moreMachine learning is being used increasingly to improve the fidelity and realism of audio-driven facial animation and video-driven facial animation applications. However, the success of a machine learning approach is critically dependent on the quality […]
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Read moreWhat is the metaverse? The ‘M word’ seems to be on everyone’s lips these days – especially in the creative industries. But what exactly is the metaverse? The metaverse is defined as a digital space […]
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Read moreFor more than 35 years, facial capture technology has been a progressively-useful and sophisticated tool in the filmmaker’s repertoire. From the earliest days of facial laser scanning in the 1980s to recent advances in performance […]
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Read moreSo, that’s ‘game over’ for the first post-pandemic Game Developers Conference (GDC). After a 2 year hiatus, the annual get-together of the global games industry introduced a new element this year, with online access an […]
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Read moreWay back in 2003 our team at DI4D set out with a goal to bring life to facial animation. Twenty years later, we are the world’s leading 4D facial performance capture service, specializing in animation […]
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