The DI4D Difference: 4D Scanning – Graphic Speak

DI4D’s CEO and Co-founder, Colin Urquhart recently shared his thoughts on the process of 4D facial capture with the publication Graphic Speak. From the evolution of 3D scanning, to how DI4D achieves its complex facial […]

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Colin Urquhart Features in MVC as this month’s “Final Boss” Feature

Our co-founder Colin Urquart recently sat down with MCV/Develop to be interviewed as part of their ongoing “Final Boss” feature. The column, which each month features a leading industry player in the video game industry, […]

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DI4D is 20!

DI4D is 20 ! For over two decades, we have been industry leaders, pioneering the development and use of stereo photogrammetry for 3D and 4D facial capture. Through our transitions from Virtual Clones, to Dimensional […]

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ALLAN MCKAY PODCAST – EPISODE 369

DI4D recently sat down with award-winning VFX Supervisor and Technical Director Allan McKay on episode 369 of his renowned podcast. The Allan McKay podcast is a creative and career-related podcast focusing on Design, Film, Visual […]

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Using DI4D Training Data with Machine Learning – Facial Capture for Digital Doubles

Machine learning is being used increasingly to improve the fidelity and realism of audio-driven facial animation and video-driven facial animation applications. However, the success of a machine learning approach is critically dependent on the quality […]

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Faces of the Metaverse: Personal Identities in the New Digital Realm

What is the metaverse? The ‘M word’ seems to be on everyone’s lips these days – especially in the creative industries. But what exactly is the metaverse? The metaverse is defined as a digital space […]

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Face scanning and digi-doubles have come a long way – CGW

For more than 35 years, facial capture technology has been a progressively-useful and sophisticated tool in the filmmaker’s repertoire. From the earliest days of facial laser scanning in the 1980s to recent advances in performance […]

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GDC 2022 – Takeaways on Game Narratives and Facial Animation

So, that’s ‘game over’ for the first post-pandemic Game Developers Conference (GDC). After a 2 year hiatus, the annual get-together of the global games industry introduced a new element this year, with online access an […]

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