DI4D is a world leading facial performance capture company established in 2003. Working globally with organisations across the entertainment and research sectors, we develop and deliver high resolution 3D facial image capture and 4D facial performance capture systems, software and services.
Providing high fidelity facial data for triple A video games, movie and TV projects, and research work within the facial surgery, psychology, and orthodontics sectors, customers come back time and again for high quality facial performance capture.
F1 2021 – Braking Point becomes the first project to use the new PURE4D pipeline, utilising the DI4D HMC, DI4D PRO systems and DI4D’s proprietary Machine Learning to produce over 60 minutes of highly realistic facial animation for 6 characters.
The DI4D HMC (head mounted camera) v1.0 was officially made available to buy. This is the only commercially available HMC, optimised for 4D facial performance capture, using DI4D’s post-processing service and also compatible with third party facial animation solutions.
Breathing life into believable digital doubles for the next generation of video games and visual effects, DI4D launches PURE4D, the world’s most precise pipeline for facial performance capture. PURE4D truly delivers highly lifelike facial performance data that is ready to be used for in-game animation
Providing facial performance to derive point-cache animation for the in-game cinematics on Call of Duty Modern Warfare, the highest earning game in the world, is one of DI4D’s greatest accolades. An amazing project to work on alongside Blur Studio and Infinity Ward. The game was published by Activision
Pushing the boundaries of animation, DI4D worked on 4 episodes of Netflix’s series, Love, Death and Robots. An exciting collection that blends the genres of science fiction, fantasy, horror and comedy, created by some of the most talented small animation companies in the world! The ‘Helping Hand’ episode went on to win a Scottish BAFTA award for best animated short.
DI4D open their Los Angeles offices in Playa Vista, in the centre of MoCap Gulch – offering the highest resolution DI4D PRO system to date.
A true game changer for DI4D, working on VFX for Warner Bros Academy Award Winner, Blade Runner 2049. DI4D PRO was used for the facial performance capture of Sean Young and Loren Peta as ‘Rachael’.
Ground breaking animation in Quantum Break on Xbox One, developed by Remedy Entertainment. Remedy used DI4D PRO to combine action and narrative components in a unique way that truly brought the characters to life.
DI4D Pro captured the facial performance of Oscar nominated Angela Bassett in Ubisoft’s Rainbow Six Siege ‘White Masks’ trailer, produced by Blur Studios.
DI4D HMC prototype launched at Siggraph 2014. This was the world’s first commercial head mounted camera system designed for use with passive stereo photogrammetry. The DI4D HMC was designed specifically to facilitate high definition facial performance capture simultaneously with traditional body motion capture.
DI4D PRO system used in a feature film for the first time, capturing Vincent Cassel’s performance as the Beast in ‘La Belle et la Bête’ (‘Beauty and the Beast’).
EA Games uses DI4D PRO system to create all their in-game cut scenes for Battlefield 3. This was the first time in-game cut scenes had ever been created using 4D
4D PRO system is used for the first time on a commercial project, the now iconic, Dead Island trailer. Produced by Axis Animation, the trailer went on to be a viral success and won several awards.
Prototype 4D system used for a test for Charlie and the Chocolate Factory. for Oompa Loompa VFX shots. We captured and cloned Oompa Loompa, played by ‘Deep Roy’. This was the first time anyone had ever experienced 4D capture
Originally founded as ‘Virtual Clones’ by Colin Urquhart and Douglas Green. Their objective – ‘bringing life to animation’ -revolutionising the interactive entertainment industry through ground-breaking character creation software.