DI4D will be back at GDC 2023

The Game Developers Conference (GDC) is the largest professional games industry event in the world, attracting over 17,000 professional attendees across a range of in-person and virtual events.  DI4D will be back in-person on the […]

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ALLAN MCKAY PODCAST – EPISODE 369

DI4D recently sat down with award-winning VFX Supervisor and Technical Director Allan McKay on episode 369 of his renowned podcast. The Allan McKay podcast is a creative and career-related podcast focusing on Design, Film, Visual […]

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Using DI4D Training Data with Machine Learning – Facial Capture for Digital Doubles

Machine learning is being used increasingly to improve the fidelity and realism of audio-driven facial animation and video-driven facial animation applications. However, the success of a machine learning approach is critically dependent on the quality […]

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Faces of the Metaverse: Personal Identities in the New Digital Realm

What is the metaverse? The ‘M word’ seems to be on everyone’s lips these days – especially in the creative industries. But what exactly is the metaverse? The metaverse is defined as a digital space […]

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Face scanning and digi-doubles have come a long way – CGW

For more than 35 years, facial capture technology has been a progressively-useful and sophisticated tool in the filmmaker’s repertoire. From the earliest days of facial laser scanning in the 1980s to recent advances in performance […]

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GDC 2022 – Takeaways on Game Narratives and Facial Animation

So, that’s ‘game over’ for the first post-pandemic Game Developers Conference (GDC). After a 2 year hiatus, the annual get-together of the global games industry introduced a new element this year, with online access an […]

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20 “Did You Know?” Facts About DI4D

Way back in 2003 our team at DI4D set out with a goal to bring life to facial animation. Twenty years later, we are the world’s leading 4D facial performance capture service, specializing in animation […]

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Rich Cross – Senior Software Engineer

A few months into the role, DI4D Senior Software Engineer Rich Cross tells DI4D Faces about his move from game development and VFX to the world of facial animation and facial performance capture. Tell us […]

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