Claire Copland – Head of Rigging

In DI4D Faces we bring to the front the force behind DI4D to celebrate their talent and their careers. In this edition, we speak  to DI4D’s Head of Rigging, Claire Copland, about her career evolution […]

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Befores & Afters F1 2021 Podcast

DI4D’s own co-founder & COO, Douglas Green, joined Ian Jones from REALTIME UK on the Befores & Afters podcast to go behind the scenes and discuss the character animation for F1 2021’s story mode – […]

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Andrew Marshall – Lead Motion Editor

In the second edition of DI4D Faces, we spoke with our Lead Motion Editor, Andrew George Marshall. After 9 years working at DI4D, Andrew shares his vast knowledge in the field of facial capture and […]

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3D World – Game Changing Facial Animation

Read all about it – PURE4D: Game-changing animation Pick up a copy of August’s 3D World Magazine and you’ll find a 4-page spread detailing our new #PURE4D pipeline. PURE4D combines data from our DI4D PRO […]

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Lewis Telfer – Facial Capture Supervisor

DI4D Faces is our new blog series where we bring to the front the force behind DI4D to celebrate their talent and their careers. To kick off our DI4D Faces series, we spoke with Lewis Telfer, […]

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Why Next-Gen Consoles Need Next-Gen Faces

Humans have evolved an amazingly sophisticated ability to perceive faces and facial expressions and we can recognise, often subconsciously, the most subtle emotional cues. This is why facial animation is so hard to get right!  […]

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Creating Dr. King for ‘The March’

TIME Studios launched a pioneering, immersive, 10-and-a-half minute experience called The March, recreating Dr. Martin Luther King Jr. and the historic 1963 March on Washington in realistic virtual reality. We supplied Digital Domain with high-fidelity, […]

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Story Driven Gameplay and an Intersection with Hollywood

A strong, cinematic narrative has never been more important to video games. Pre-rendered cinematics are now even spliced together on YouTube by fans to watch as short films. With next-gen, cinematic content is increasingly being […]

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