CGW: Facial Treatment: Face Scanning and Digi-Doubles Have Come A Long Way

For more than 35 years, facial capture technology has been a progressively-useful and sophisticated tool in the filmmaker’s repertoire. From the earliest days of facial laser scanning in the 1980s to recent advances in performance […]

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Game Developers Conference (GDC) – A Takeaway On Game Narratives And Facial Animation

So, that’s ‘game over’ for the first post-pandemic Game Developers Conference (GDC). After a 2 year hiatus, the annual get-together of the global games industry introduced a new element this year, with online access an […]

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20 “Did You Know?” Facts About DI4D

Way back in 2003 our team at DI4D set out with a goal to bring life to facial animation. Twenty years later, we are the world’s leading 4D facial performance capture service, specializing in animation […]

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Rich Cross – Senior Software Engineer

A few months into the role, DI4D Senior Software Engineer Rich Cross tells DI4D Faces about his move from game development and VFX to the world of facial animation and facial performance capture. Tell us […]

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Motionographer: How performance-driven animation and digi doubles are transforming video games.

“Photoreal characters can quickly become unconvincing when the facial and body movement animation is robotic and inauthentic. In fact, it’s a lack of authenticity that can hinder the end result of the in-game animation. But […]

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80 Level: Making the Xbox Series X/S Trailer

Our co-founder and CEO @ColinUrquhart recently chatted with @80level about DI4D’s approach to 4D facial capture. The piece also features a closer look at our recent work with @MPC on “The Power of Dreams” X-Box […]

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80 Level: Capsule Studio & DI4D On Creating Digital Humans

When tasked with creating a realistic #digitalhuman for a trailer, game studios are switching on to why a #digitaldouble is a great route to choose. DI4D’s Facial Capture Supervisor Lewis Telfer recently joined Stephane Montal […]

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Emir Hamitouche – Motion Editor

Three months into his first professional role, Motion Editor Emir Hamitouche talked to us about his route into the industry, the transition from education to professional work and his advice for others considering a career […]

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