Lewis Telfer – Facial Capture Supervisor

DI4D Faces is our new blog series where we bring to the front the force behind DI4D to celebrate their talent and their careers. To kick off our DI4D Faces series, we spoke with Lewis Telfer, […]

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Why Next-Gen Consoles Need Next-Gen Faces

Humans have evolved an amazingly sophisticated ability to perceive faces and facial expressions and we can recognise, often subconsciously, the most subtle emotional cues. This is why facial animation is so hard to get right!  […]

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Creating Dr. King for ‘The March’

TIME Studios launched a pioneering, immersive, 10-and-a-half minute experience called The March, recreating Dr. Martin Luther King Jr. and the historic 1963 March on Washington in realistic virtual reality. We supplied Digital Domain with high-fidelity, […]

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Story Driven Gameplay and an Intersection with Hollywood

A strong, cinematic narrative has never been more important to video games. Pre-rendered cinematics are now even spliced together on YouTube by fans to watch as short films. With next-gen, cinematic content is increasingly being […]

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DI4D Launches New Head-Mounted Camera

We’re proud to announce the launch of our new Head-Mounted Camera – the only HMC available to buy that is optimized for 4D facial performance capture. High-end stereo camera specification Comfortable and excellent camera stability and […]

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DI4D at FMX 2021 – 4D Facial Capture: Bringing Life to Animation

We’re pleased to announce that our co-founder and CEO, Colin Urquhart, is leading a session at FMX 2021 on 4 May titled, 4D Facial Capture: Bringing Life to Animation.  Colin will dive into the incredible world […]

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DI4D develops new HMC System with Lockit Technology at its Heart

We’re proud to announce that Ambient’s OEM Lockit Module has been integrated into the heart of DI4D’s new Helmet Mounted Camera system (HMC). Ambient are well known for market leading timecode technology. The new HMC will allow us […]

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FXGuide – DI4D Extends with PURE4D

DI4D, has just launched their PURE4D, a new efficient and scalable 4D facial capture solution. This new pipeline allows developers to utilize high-fidelity 4D facial performance capture to drive high volumes of in-game animation for […]

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