Ewan Borland – Chief Software Engineer

In this edition of DI4D Faces, we speak to one of the longest serving members of the team, Chief Software Engineer, Ewan Borland. Ewan has been instrumental in every aspect of the company’s development throughout the […]

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DI4D Presenting at VIEW 2021

4D Facial Capture for Next-Generation Digital Doubles We’re pleased to announce that our co-founders Colin Urquhart and Douglas Green are leading an online session at this year’s View Conference titled, 4D Facial Capture for Next-Generation […]

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Claire Copland – Head of Rigging

In DI4D Faces we bring to the front the force behind DI4D to celebrate their talent and their careers. In this edition, we speak  to DI4D’s Head of Rigging, Claire Copland, about her career evolution […]

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Befores & Afters F1 2021 Podcast

DI4D’s own co-founder & COO, Douglas Green, joined Ian Jones from REALTIME UK on the Befores & Afters podcast to go behind the scenes and discuss the character animation for F1 2021’s story mode – […]

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Andrew Marshall – Lead Motion Editor

In the second edition of DI4D Faces, we spoke with our Lead Motion Editor, Andrew George Marshall. After 9 years working at DI4D, Andrew shares his vast knowledge in the field of facial capture and […]

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3D World – Game Changing Facial Animation

Read all about it – PURE4D: Game-changing animation Pick up a copy of August’s 3D World Magazine and you’ll find a 4-page spread detailing our new #PURE4D pipeline. PURE4D combines data from our DI4D PRO […]

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Lewis Telfer – Facial Capture Supervisor

DI4D Faces is our new blog series where we bring to the front the force behind DI4D to celebrate their talent and their careers. To kick off our DI4D Faces series, we spoke with Lewis Telfer, […]

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Why Next-Gen Consoles Need Next-Gen Faces

Humans have evolved an amazingly sophisticated ability to perceive faces and facial expressions and we can recognise, often subconsciously, the most subtle emotional cues. This is why facial animation is so hard to get right!  […]

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