A digital double is an exact, computer-generated replica of a real-life person. The idea is not to build a human from scratch but to reproduce a captured subject as accurately as possible. Even if the […]
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Read moreOur Co-founder and CEO Colin Urquhart recently joined the CG Pro Podcast team for a chat about high-end 4D performance capture and entrepreneurialism. Appearing on episode 48 of the popular podcast from the well-known online […]
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Read moreThe Game Developers Conference (GDC) is the largest professional games industry event in the world, attracting over 17,000 professional attendees across a range of in-person and virtual events. DI4D will be back in-person on the […]
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Read moreDI4D’s CEO and Co-founder, Colin Urquhart recently shared his thoughts on the process of 4D facial capture with the publication Graphic Speak. From the evolution of 3D scanning, to how DI4D achieves its complex facial […]
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Read moreOur co-founder Colin Urquart recently sat down with MCV/Develop to be interviewed as part of their ongoing “Final Boss” feature. The column, which each month features a leading industry player in the video game industry, […]
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Read moreDI4D is 20 ! For over two decades, we have been industry leaders, pioneering the development and use of stereo photogrammetry for 3D and 4D facial capture. Through our transitions from Virtual Clones, to Dimensional […]
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Read moreDI4D recently sat down with award-winning VFX Supervisor and Technical Director Allan McKay on episode 369 of his renowned podcast. The Allan McKay podcast is a creative and career-related podcast focusing on Design, Film, Visual […]
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