The Game Developers Conference (GDC) is the largest professional games industry event in the world, attracting over 17,000 professional attendees across a range of in-person and virtual events. DI4D will be back in-person on the […]
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Read moreDI4D’s CEO and Co-founder, Colin Urquhart recently shared his thoughts on the process of 4D facial capture with the publication Graphic Speak. From the evolution of 3D scanning, to how DI4D achieves its complex facial […]
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Read moreOur co-founder Colin Urquart recently sat down with MCV/Develop to be interviewed as part of their ongoing “Final Boss” feature. The column, which each month features a leading industry player in the video game industry, […]
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Read moreDI4D is 20 ! For over two decades, we have been industry leaders, pioneering the development and use of stereo photogrammetry for 3D and 4D facial capture. Through our transitions from Virtual Clones, to Dimensional […]
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Read moreDI4D recently sat down with award-winning VFX Supervisor and Technical Director Allan McKay on episode 369 of his renowned podcast. The Allan McKay podcast is a creative and career-related podcast focusing on Design, Film, Visual […]
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Read moreMachine learning is being used increasingly to improve the fidelity and realism of audio-driven facial animation and video-driven facial animation applications. However, the success of a machine learning approach is critically dependent on the quality […]
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Read moreWhat is the metaverse? The ‘M word’ seems to be on everyone’s lips these days – especially in the creative industries. But what exactly is the metaverse? The metaverse is defined as a digital space […]
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Read moreFor more than 35 years, facial capture technology has been a progressively-useful and sophisticated tool in the filmmaker’s repertoire. From the earliest days of facial laser scanning in the 1980s to recent advances in performance […]
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