F1 2021 Braking Point

REALTIME harnessed the power of PURE4D to drive the facial animation of five digital doubles and one digital character for the story mode cutscenes in Codemasters’ F1® 2021.

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Einstein’s Bath

The Mill shot live action with actor John Guerrasio in the bath and looked to DI4D to assist in creating a digital version of Einstein based on John’s performance.

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XBOX SERIES X

Daniel Kaluuya’s performance was recreated in stunning CG without the need for extensive re-animation.

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Call of Duty

We delivered high-fidelity, 4D facial performance data for Activision and Infinity Ward’s renowned, Call of Duty: Modern Warfare.

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Last of Us

For the Last of Us II official trailer, we provided 4D facial performance capture and processing services to MPC, the Moving Picture Company. Shooting on location at Rouge Studios in Los Angeles, both the DI4D PRO & HMC systems were used to produce the stunningly memorable trailer for one the most highly rated and popular games ever made.

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The March

We supplied Digital Domain with high-fidelity, 4D facial expression data captured with our DI4D PRO system as part of their process to digitally recreate Dr. King’s iconic speech. Digital Domain used their Masquerade pipeline to combine this 4D facial expression data with high-resolution static scans, and performance capture using head-mounted cameras to really bring the experience to life.

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Bloodshot

Using the DI4D PRO system on location at Leavesden Studios, we captured and tracked Vin Diesel’s facial performance, delivering highly realistic facial animation for several key VFX shots.

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Home

We provided DI4D PRO facial performance capture and processing services to this project in collaboration with Braw Productions and Lua Studios.

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IT Chapter 2

DI4D were involved in capturing Bill’s performance for key Pennywise VFX shots. Both the PRO and HMC systems were used at three different locations.

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Helping Hand

On the Love, Death & Robots episode, Helping Hand, we provided 4D facial performance capture services to Axis Studios.

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Beyond the Aquila Rift

On the Love, Death & Robots episode, Beyond the Aquila Rift, we provided 4D facial performance capture and processing services to Unit Image for the animated short.

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Sonnie’s Edge

On the Love, Death & Robots episode, Sonnie’s Edge, we provided 4D facial performance capture and processing services to Blur Studios for the animated short.

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