Motionographer: How performance-driven animation and digi doubles are transforming video games.

“Photoreal characters can quickly become unconvincing when the facial and body movement animation is robotic and inauthentic. In fact, it’s a lack of authenticity that can hinder the end result of the in-game animation. But this is all changing with the adoption of performance capture driven pipelines.”

Check out this Motionographer feature written by DI4D’s Douglas Green about our facial capture technology in F1 2021 and how digi doubles are transforming video games.

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