Call of Duty Modern Warfare II

We’re proud to be working with Infinity Ward and Activision to deliver ground breaking facial animation on Call of Duty Modern Warfare II.

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F1 2023 Braking Point

Explore how DI4D worked with REALTIME to produce over one hour of facial animation for F1 ® 23 Braking Point mode.

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Love, Death and Robots Vol. 3 – In Vaulted Halls Entombed

We worked with Sony Pictures Imageworks to deliver high fidelity 4D capture for digital doubles using our DI4D PRO system, as well as providing post-processing for an HMC shoot.

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The Quarry

With heavy focus on realistic, cinematic visuals and inspiration from classic ‘80s horror movies, ensuring that the digital characters were completely faithful to the actor portrayals was essential to retaining the game’s spooky, authentic atmosphere.

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Halo Wars 2

Working with Blur Studios to complete all of the game’s cinematic shots, DI4D provided facial performance capture services for all of the main characters using one the early DI4D HMC prototypes.

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Quantum Break

Remedy Entertainment used DI4D HMC and DI4D PRO systems, to capture high fidelity facial performance data for its award-winning, Xbox exclusive video game, Quantum Break.

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Rainbow Six Siege

We worked with Blur Studios and Oscar-Winning actress Angela Bassett to create this memorable reveal trailer for Ubisoft. At the time of it’s release this trailer contained some of the most realistic facial animation seen in a game trailer, and it still stands up today.

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Filthy

Using the DI4D PRO system on location in Los Angeles, we captured and tracked Justin’s facial performance and a number key shapes and expressions.

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Adam : The Mirror

In partnership with motion capture company Animatrik, DI4D provided high-resolution facial animation for this project. Animatrik used the DI4D PRO Facial Performance Capture System to capture close up performances, DI4D carried out the post processing to provide Oats Studios lifelike facial animation to run in Unity’s engine.

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