Call of Duty

We delivered high-fidelity, 4D facial performance data for Activision and Infinity Ward’s renowned, Call of Duty: Modern Warfare.

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Last of Us

We provided 4D facial performance capture services to MPC. for the Last of Us II official trailer.

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Helping Hand

On the Love, Death & Robots episode, Helping Hand, we provided 4D facial performance capture services to Axis Studios.

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Far Cry 5 : Pastor Jerome Jefferies

For Pastor Jerome Jefferies, we provided 4D facial performance capture and processing services to Blur Studios for the Far Cry 5 Official Resistance Trailer.

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Far Cry 5 : Nick Rye

For Nick Rye, we provided 4D facial performance capture and processing services to Blur Studios for the Far Cry 5 Official Resistance Trailer.

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Far Cry 5 : Mary May

For Mary May, we provided 4D facial performance capture and processing services to Blur Studios for the Far Cry 5 Official Resistance Trailer.

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Halo Wars 2

Working with Blur Studios to complete all of the game’s cinematic shots, DI4D provided facial performance capture services for all of the main characters using one the early DI4D HMC prototypes.

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Quantum Break

Remedy Entertainment used DI4D HMC and DI4D PRO systems, to capture high fidelity facial performance data for its award-winning, Xbox exclusive video game, Quantum Break.

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Rainbow Six Siege

We worked with Blur Studios and Oscar-Winning actress Angela Bassett to create this memorable reveal trailer for Ubisoft. At the time of it’s release this trailer contained some of the most realistic facial animation seen in a game trailer, and it still stands up today.

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Filthy

Using the DI4D PRO system on location in Los Angeles, we captured and tracked Justin’s facial performance and a number key shapes and expressions.

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Adam : The Mirror

In partnership with motion capture company Animatrik, DI4D provided high-resolution facial animation for this project. Animatrik used the DI4D PRO Facial Performance Capture System to capture close up performances, DI4D carried out the post processing to provide Oats Studios lifelike facial animation to run in Unity’s engine.

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